Time, Calendars & Celestial Environments for Unity
Build worlds that run on their own time.
Tunal brings configurable time and calendars, location-aware celestial simulation, and dynamic skies into one Unity tool. Shape believable daily cycles or invent new rhythms for fictional worlds, using reusable profiles and runtime controls.
A Sital Studio tool · In active developmentIllustrative page atmosphere · Actual tool footage below
SITAL STUDIO
More Than a Day/Night Cycle
Time shapes how a world feels — and how its systems behave. Set simulated or real-world time, define calendars, model the sun and moon across locations and seasons, and reflect those changes in skies and lighting.
Create familiar environments or fictional worlds with their own chronology. Reusable profiles, scene-based contexts, and runtime controls help you build environments with consistent rules, without forcing every project into the same cycle.
TUNAL / UNITY
A world of possibilities. One connected system.
Footage from the current Unity development demo, showing the environment and its time and celestial controls.
Tunal / Development Demo — Environment footage and controls from the current Unity build.WIP
01 / Time & Calendars
Build a timeline that fits your world.
Work with simulated or real-world time, configure calendar structures, and manage dates across gameplay systems. Persistence support lets you save and restore relevant world state. From a familiar calendar to an invented chronology, you control how the timeline is represented.
02 / Astronomy & Celestial Simulation
Let location, date, and season shape the sky.
Model solar behavior using date and location, explore seasonal shifts in daylight, and represent polar day and polar night. Lunar progression and moon phases add another celestial rhythm: a configurable foundation for building gameplay and presentation around the sky.
03 / Dynamic Skies & Atmosphere
Make every moment feel distinct.
Configure skies, atmospheric color, clouds, stars, and lighting through presentation settings and profiles. Move between grounded and stylized looks, from a gentle sunrise to a long, star-filled night. Lite and High Quality shader options offer different visual approaches, with platform compatibility to be confirmed for release.
04 / Flexible Architecture & Developer Tools
Shape the system around your project.
ScriptableObject profiles and dedicated inspectors keep parameters approachable. Runtime APIs let your project control time and location. Multiple Tunal contexts can coexist in one scene, giving different environments or views independent settings rather than a single global clock.
Configure. Connect. Create.
01
Configure
Add a Tunal context to your Unity scene. Define calendar, astronomical, seasonal, and visual settings with profiles and inspectors.
02
Connect
Connect the relevant presentation controllers to your context. Add independent contexts for environments that need different rules.
03
Create
Control time and location through runtime APIs. Use persistence components when relevant state should carry between sessions.
Different worlds. Different rhythms.
Ideas for what you could build with Tunal. Gameplay systems are your own integrations.
Survival & Exploration
Connect your survival systems to daylight, season, and latitude.
RPGs & Fantasy Worlds
Invent calendars and use time information for story events and schedules.
Cozy & Life Simulation
Build daily rhythms and seasonal palettes around environmental state.
Simulation & Education
Explore solar position, daylight variation, and lunar progression.
Multi-World Projects
Give distinct environments independent clocks and celestial settings.
The systems behind the sky
Time foundation
Simulated or system-clock-based time · Configurable calendars · Persistence
Celestial model
Sun and moon simulation · Seasons and latitude · Polar phenomena
Presentation
Sky, cloud, star, atmosphere, and celestial lighting controllers · Lite and High Quality shader options