
Fay Keeper
RPG · Creature collector
Gravity Software
Branching quests, dialogue and modular RPG systems, with audio, lighting and technical co-leadership.
Role: Programming Co-lead / Technical Artist
- Unity
- C#
SELECTED WORK & EXPERIENCE
Gameplay, connected worlds and production systems. Explore contributions made by Sital’s founder during previous professional engagements.

RPG · Creature collector
Gravity Software
Branching quests, dialogue and modular RPG systems, with audio, lighting and technical co-leadership.
Role: Programming Co-lead / Technical Artist

RPG · Roguelike deckbuilder
Gravity Software
Gameplay systems and interface improvements for a shipped PC roguelike, with debugging tools, VFX and production integration.
Role: Lead Programmer

Multiplayer learning platform
OLSDATA
Cross-platform multiplayer learning, runtime educational editors, and connected gameplay systems.
Role: Lead Unity Developer

Pixel-art arcade · WebGL
Gravity Software
Arcade gameplay, progression and scalable Unity architecture, with technical direction across production.
Role: Lead Programmer

VR · Tracked interaction
Qualia Games
Modular VR gameplay and physics-based interactions driven by head and hand tracking.
Role: Lead Unity Programmer

Mobile racing · Gameplay & physics
Gravity Software
Racing gameplay, responsive camera behavior, physics, and mobile Unity development.
Role: Programmer / Technical Artist

Technical advisory & recruitment
Blue Gravity Studios
Unity code reviews, structured technical assessments and actionable feedback supporting hiring decisions at Blue Gravity Studios.
Role: Technical Recruiter / Unity Code Reviewer
FOUNDER PROFESSIONAL EXPERIENCE
01 / CONNECT
Player-state synchronization, session flows, and shared interactive activities in Unity.
02 / AUTHOR
Visual quest authoring, gameplay formula editors, and practical Unity utilities.
03 / INTERACT
Physics-based VR interactions and interactive applications across desktop, mobile, and WebGL.
Independent game development
Projects contracted by the studio, shared with the client’s permission.
Work carried out under previous employers or teams, with the original context and contribution preserved.
Shared creative or technical work, with explicit responsibilities and credits.
GOOD IDEAS DESERVE GOOD COLLABORATION
A game, a system, a tool, or the next step in something you’re already making. Let’s find where we can contribute.
Plan a collaboration